A.I.R. Gallery, Brooklyn, NY, USA
February 3 - 28th, 2010
opening reception on Thursday, February 4, 6 - 8pm
Jump-off maps a personal geography in textile, text, and wireless technology. The installation features six STORY RUGS, six PARIS BUNDLES, two THEORETICAL CHAIRS and a reading room where you can browse through the thesis in book form or in a LIMITED-EDITION PHD COMIC BOOK.
The story rugs are tagged with QR codes that can be accessed with your cell phone for additional content.
RESIDENCY ::: ELECTRONIC-TEXT+TEXTILES
Applications for the period from January 2010 to December 2010.
e-t+t is an interdisciplinary platform facilitating artistic investigation and production in the fields of literature, language, textiles, and material culture, promoting expression at the intersections of print, cloth, and electronic technologies.
The Residency offers a great opportunity not only to develop one’s creative ideas and research interests in a very spacious, modern studio/apartment in one of the most beautiful parts of Riga but also to enjoy the emerging Baltic arts and literary scene, the Baltic Sea and healthy local food. The Residency can accommodate up to two related persons at one time. Joint applications are also welcomed.
With the June 2010 meeting of the European Society for Literature, Science, and the Arts in Riga , we expect this to be a banner year for the Residency at e-t+t. For more information on conference please visit: www.e-text-textiles.lv/SLSAeu2010/home.htm.
COMPETITION ::: PRIX ARS ELECTRONICA 2010
Online Submission Deadline: March 5, 2010
The 24th Prix Ars Electronica - International Competition for CyberArts is open for entries.From its very inception in 1987, the Prix Ars Electronica is an open platform for various disciplines at the intersection of art, technology, science and society. Again more than 3,000 submissions in 2009 have further enhanced the Prix Ars Electronica’s reputation as an internationally representative competition honoring outstanding works in the cyberarts. The aim of the competition is to continually keep the Prix Ars Electronica updated in line with leading-edge developments in the dynamic field of cyberarts. In 2010, 6 Golden Nicas, 12 Awards of Distinction and up to 70 Honorary Mentions as well as [the next idea] voestalpine Art and Technology Grant are presented to participants. The winners will receive a total of 117,500 Euros in prize money.
Digital Musics & Sound Art
[the next idea] voestalpine Art and Technology Grant
u19 - freestyle computing (only for Austria, see details:www.u19.at )
CONFERENCE ::: MAKER FAIRE
May 22 - 23, 2010
San Mateo County, CA, USA
ENTRY CLOSE DATE: March 31, 2010. Space is limited, please submit your entry by the due date!
Maker Faire is a two-day, family-friendly event that celebrates the Do-It-Yourself (DIY) mindset. It's for creative, resourceful people of all ages and backgrounds who like to tinker and love to make things. So much to see, you will need 2 days to see it all!
CONFERENCE ::: SMART FABRICS 2010
April 14 - 16, 2010
Miami, FL, USA
Covering topics such as the current status of innovative smart fabric technologies in the marketplace, as well as recent application breakthroughs and adoption. The conference will be of particular interest for people involved in electronics, textiles, medical, sporting equipment, fashion, and wireless communication industries, as well as military/space agencies and the investment community.
EXHIBITION ::: VISUAL VOLTAGE
April 8, 2010 - May 20, 2010
This exhibit enables visitors to explore various forms of electricity, and to experience and reflect on energy consumption. Some of Sweden’s best known artists and designers have been brought together with engineers, technical know-how and environmental consideration in this ground breaking exhibition. You will see electricity as never seen before. By the Swedish Institute and the Interactive Institute.
WORKSHOPS ::: MOBILEHCI2010
12th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2010),
A Mobile World for All
September 7-10, 2010,
WORKSHOP PAPER SUBMISSIONS: April 23, 2010
Workshops and Tutorials will be held on September 7th, 2010.
MobileHCI 2010 is organised by the University of Lisboa, with the collaboration of the New University of Lisboa and the research centres LaSIGE and CITI, and in cooperation with ACM SIGCHI and ACM SIGMOBILE.
Workshops at MobileHCI 2010 offer a chance for members of a community with common interests to meet in the context of a focused and interactive discussion. If you are working in an emerging area in MobileHCI, consider organizing a workshop. They are an opportunity to move the field forward and build community. MobileHCI workshops might address (for example) basic research, applied research, HCI practice, new methodologies, emerging application areas, design innovations, management and organizational issues, or HCI education. Each workshop should generate ideas that give the MobileHCI community a new, organized way of thinking about the topic, or ideas that suggest promising directions for future research. Some workshops result in edited books or special issues of journals; you may consider including this goal in the design of your workshop. Additionally, this year, the best paper of each workshop will appear in a special issue of the International Journal of Mobile Human Computer Interaction (IJMHCI).
SYMPOSIUM ::: 3RD INTERNATIONAL SYMPOSIUM FOR FLEXIBLE ORGANIC ELECTRONICS
July 7 - 9, 2010
Eagles Palace Hotel, Halkidiki, Greece
The IS-FOE is the premier scientific & research event in the areas of flexible organic electronics and showcases the latest developments in the fields of:
• Organic electronic materials (small molecule & polymers)
• Organic Multifunctional Materials
• Organic/inorganic and hybrid materials and systems
• Flexible substrates & encapsulation methods & materials
• Molecular electronics & Photonics
• Self-organized molecules and systems
• Theory & Modelling (materials, components and devices)
• Manufacturing processes (printing, vacuum, chemical) & quality control processes
• Flexible Displays & Lighting
• Flexible Solar Cells & Batteries
• Flexible Circuits & Sensors
• Flexible RFIDs & Smart Textiles
• Integrated Smart Systems
CONFERENCE ::: International Conference on Wireless Information Networks and Systems - WINSYS 2010
July 26 - 28, 2010
Information systems and information technology are pervasive in the whole communications field, which is quite vast, encompassing a large number of research topics and applications: from practical issues to the more abstract theoretical aspects of communication; from low level protocols to high-level networking and applications; from wireless networking technologies to mobile information systems; many other topics are included in the scope of WINSYS.
Ideas on how to analyze and approach problems by combining information systems and communication technologies, either in the scope of R&D projects, engineering or business applications, are welcome. Papers describing new methods or technologies, advanced prototypes, systems, tools and techniques and general survey papers indicating future directions are also encouraged.
CONFERENCE ::: FUN AND GAMES 2010
September, 15-17, 2010
University of Leuven, Belgium
IMPORTANT SUBMISSION DATES:
• Tutorials (for organizers): January 29th, 2010
• Workshop proposals (for organizers, 4 pages): January 29th, 2010
• Full papers (8 pages), short papers (4 pages): March 19, 2010
Fun and Games 2010 is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences.
The conference invites original contributions from designers, developers and researchers in computer games, experience design and ‘fun’. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.
Papers are solicited from, but not limited to the following topics:
• Game theories, constructs, concepts and frameworks
• Game design methods, principles and processes
• Evaluating games & measuring player experiences
• Serious games such as: games for special target groups: children, elderly, people with
special needs, etc., Social Games (& aspects), Games for Health
• Persuasive Aspects of Games
• Affective Computing
• Game interaction: Mobile Entertainment, Pervasive games, Tangibles, Multimodality games, Whole body interfaces
• Innovation & technology: Robots, Smart Toys, Frameworks & engines, Sensors & signal processing for games