EVENT ::: I-MACHINE FESTIVAL, ROBOTS - PERFORMANCE - FASHION - FILM
May 9 - 17, 2009
Edith Russ Site for Media Art
I-Machine will focus on robot research and portable electronics, known as wearable technology. This will be a special event with two clearly defined goals: presenting technology-based art works and through them raising the consciousness of Oldenburgers for the manifold possibilities associated with technology and creativity. Consequently, the festival will centre on the idea of knowledge transfer (through presentations, exhibitions and play workshops). In various formats - ranging from artist performances and workshops, film programmes, dance performances to a fashion show - projects are to be presented that capture the fascination with future and science in the encounter between “man and machine” or “man and wearable technology”. Events and presentations will demonstrate in creative ideas and visionary concepts the significance of the increasing technification of everyday living and its impact on us and which fantasies are still associated with handling technification. What will tomorrow’s fashions look like? What functions can we expect from our clothing in future? What will happen if the human being becomes a machine? What happens when machines produce art?
EVENT ::: ECLECTIC TECH CARNIVAL (/ETC)
June 8 - 12, 2009
/ETC is a week long gathering for women interested in technology, art and grass root activism. At /ETC you can share experiences and search opportunities for international collaborations through the use of technology and arts. We will explore how we can use technology and art to connect with each other, deepen our understanding of each other's political contexts, develop strategies for grass root activism to engage public and raise awareness on gender issuses in correlation to usage of technology. In short we will explore new ways of interacting by means of technology and art. /ETC is an "on the road-event" that is held in a new place each year. It was started by the organisation Genderchangers that aims to break stereotypical roles related to technology and encourage and support women to use technology, art and gras root networks as a tool for social change.
CONFERENCE ::: FOURTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION
SUBMISSION DUE: August 3, 2009
January 25 - 27, 2009
MIT Media Lab
Cambridge, MA, USA
Computing is progressively moving beyond the desktop into new physicaland social contexts. Key areas of innovation in this respect aretangible, embedded, and embodied interactions. These concerns include the interlinking of digital and physical worlds through tangible and embodied interaction and the computational augmentation of everyday objects and environments in new ways through embedded technologies. Research and practice in these innovative areas lead to works of tangible interfaces, graspable interfaces, physical computing, whole-body interaction, gesture-based interfaces, and interactive surfaces. Designing such systems requires interdisciplinary thinking as their creation not only encompasses software, electronics, and mechanics, but also form, aesthetics, and social impact.