MOONDIAL FASHIONABLE TECHNOLOGY REPORT
Visionary Insights on Epidermis & Technology
by Sabine Seymour
MOONDIAL NEWS ::: PUBLICATION
Fashionable Technology – The Next Generation of Wearables by Sabine Seymour and Laura Beloff published in The Art and Science of Interface and Interaction Design of Studies in Computational Intelligence is available on Springer Link.
MOONDIAL NEWS ::: INTERVIEW AT ARS ELECTRONICA FESTIVAL
Sabine Seymour was interviewed by Ulrike Reinhard from WE-Magazine.
http://blog.whoiswho.de/stories/30716/ (direct link to video)
CALL FOR PAPERS ::: Journal of Personal and Ubiquitous Computing
A Special Issue on "Material Computing"
DEADLINE: Intention to submit (Abstract and Title): October 1, 2008
A fantastic class of new materials is blurring the boundaries between computation and physical form, and as a result bringing computer science into the realms of a host of other disciplines, among them architecture, biology, chemistry, fashion design, and mechanical engineering. Responsive and computationally controllable materials -- shape-changing polymers, e-textiles, and nano-scale electronics, just to name a few -- are positioned to provide the underpinnings of truly ubiquitous interactivity that extends invisibly across body, architectural and urban scales.
This special issue of Personal and Ubiquitous Computing will focus on the use of such materials as the physical and computational bridge between form and function, body and environment, structures and membranes. Rather than focusing on approaches that employ sensors and actuators as discrete add-on components, this issue will emphasize technologies that blur the gap between computation and materiality, and between traditionally distinct disciplines.
We hope to spark a conversation between researchers and practitioners from a variety of scientific, engineering, and design disciplines (e.g. ubiquitous computing, materials science, architecture, biology, fashion, and HCI) in order to shed light on the possibilities and limitations of new material technologies, and to illustrate how we will build, interact and live with computers well into the future. All submissions should be sent to the guest editors at email@example.com. Authors must submit abstracts and titles to the guest editors by October 1, 2008, and full papers by November 14, 2008.
EXHIBITION ::: MANUFRACTURED
Museum of Contemporary Craft
Portland, OR, USA
Industrialization is often blamed as the demise of craft. The ability to produce functional objects more quickly and efficiently shifted the place of craft and the handmade object in modern times. As it became less essential for those who create with their hands to make tableware, textiles or furniture, object-making shifted within and outside of the craft arena to include the production of utilitarian-based forms. Societal needs shifted to different places on Abraham Maslow’s hierarchy of needs. Conceptual practice merged with craft, resulting in a contestatory relationship that continues to percolate to this day. This shift is particularly problematic today for those who choose to work in one of the five historically defined craft media: wood, glass, metal, fiber and clay. The academy today provides a menu of offerings to students in visual art disciplines. Whether you study art, craft or design, you can add clay and performance or embroidery and computer animation to your repertoire of making skills. Promiscuity with materials, techniques and concepts prevails as artists have – and continue – to actively cross the boundaries between visual arts disciplines.
CONFERENCE ::: 3rd MATERALICA DESIGN CONFERENCE
Innovative design and bionical inspired construction for new products
October 14, 2008
The major task of innovative enterprises is to keep their products alive in the long term. Today’s developers have to incorporate completely different mindsets, models and methods into their products as a prerequisite for being one important step ahead of one's competitors. This pioneering conference describes the stimulating fields of design and bionics and provides designers, developers and engineers with valuable content for implementing new products. Apart from new characteristics and functionalities, these two areas represent innovative technological approaches with respect to material efficiency, protection of resources, sustainability and design. The conference, which was developed in close cooperation with bayern design, informs about bionically-inspired adaptronics, new materials for design, new properties made possible with nano additives, international design and decorative metal.
TRADE SHOW ::: IFAI THE DESIGN EXHIBITION 2
Charlotte, NC, USA
October 21 - 23, 2008
IFAI Expo is a dynamic showcase of existing and emerging technologies in industrial and technical fabrics, bringing together all levels of the technical textile industry value chain – from fiber producer to end product manufacturer. This gathering of suppliers and buyer is a global marketplace with over 8,000 industry professionals—exhibitors and attendees--representing more than 64 countries. It includes 2 Innovative Special Events:
Design Exhibition 2008 – showcasing a collection of far-out, contemporary advanced textile designs from more than 40 international designers and architects
The Expo Innovation Theater – NEW in 2008!
CALL FOR PAPERS ::: NORDCHI 2008
TNO ICT (www.tno.nl) is organizing a workshop at the NordiCHI conference 2008 (www.nordichi2008.org). The topic of this workshop is Co-Design in HCI and perhaps you are, or you know people who are, interested to participate. It is a one day workshop on October 19th 2008 in Lund, Sweden. In the workshop we focus on the relevance of co-design to HCI and ICT development and formulate how co-design can (or should) be applied for development of new/commercial ICT products. Since there are also other methods that can be applied to create products that fit human needs in an effective, efficient and satisfactory way, it is useful to understand the benefits and added value of co-design. If you are interested in participating, send us your positioning paper which explains your experience in co-design.